---
title: Set Time & Time Zone (BrightAuthor Classic)
slug: legacy-docs/set-time-and-time-zone-brightauthor-classic
docTags: 
createdAt: 2025-03-11T06:58:11.202Z
---

# Time Server

If the player has internet access, the clock is set automatically by communicating with the BrightSign time server. To change the default time server, see [here](docId\:gfqm5HVphjQijhZxb2NGy).

# Time Zone

The time zone of a player is set during through its Setup.&#x20;

:::hint{type="info"}
**Note:** The LS424 doesn't have a super capacitor to maintain its time setting while it is not powered. Therefore, when the LS424 is not powered, its clock will immediately be lost and the player will need to have its clock set when powered on again.
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# Daylight Saving Time

To have the player automatically shift hours for summer/winter time, select a **named** time zone that uses Daylight Saving Time (DST). For example, since most of Europe uses DST, selecting one of the European timezones (WET/CET/EET) will instruct the player to observe summer/winter hours automatically.

If you want to ensure that a time zone does not use DST, select the GMT equivalent. For example, if you want the EET time zone without summer/winter hours, select GMT+2 instead.

The U.S. and Australia have some regions that do not observe DST, in which case the time zones have different versions: For example, you can select either MST (U.S. Mountain Time) or MST1 (U.S. Mountain Time without DST) because the majority of the state of Arizona does not observe DST.

# Manual Setting of Date & Time

If the player does not have access to a network time server, you can manually set the date and time in BrightAuthor. You generate setup files in BrightAuthor Classic to set the player time server:

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Navigate to **Tools > Setup a BrightSign Unit**.
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In the **Time server** field (under **Network Properties**), enter the time server address you wish to use:

- ntp\://host - Uses NTP.  
- [http://host\\\[:port\\](#)] - Uses HTTP \[with an optional port].
- [https://host\\\[:port\\](#)] - Uses HTTPS \[with an optional port].
- httpns\://host\[:port] - Uses HTTPS \[with an optional port], but ignores cert failures.
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If you have a BSN account, you can edit a player's time server settings in BrightAuthor Classic by going to the **Manage > Status** tab, right-click the player, and select **Edit**.

## Other Methods

### Script

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Download [this script](https://www.brightsignnetwork.com/download/Tools/SetDateTimeNewVersionFinal.zip).
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Open the *SetDateAndTime.txt* file in a text editor.
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Specify the time and time zone for the player on the first two lines of *SetDateAndTime.txt* (the example is set for EST and sets the clock to April 19, 2014 at 3:07 PM). Save the changes.
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If your screen does **not** support 1920x1080x60p, change the video mode in the *autorun.brs* script on line 6. 
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Copy the config files to a blank microSD card. The files must be copied to the root directory of microSD card, not in a folder.
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Insert the microSD card in the unit and power up the unit. Leave the unit powered up for at least the next four hours so that the supercapacitor (i.e. the internal battery) that maintains the time can charge. 
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### BrightAuthor Classic Plugin

Download this BrightAuthor Classic 3.7 [sample project](https://www.brightsignnetwork.com/download/Tools/datetime-w-video.zip) (it also contains video instructions) and follow these instructions:

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Open the *timesettings.bpf* project.
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Change the image in **Zone 1** to something on your local drive.
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Go to **File > Presentation Properties > Variables**. Set the appropriate time/date.
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Go to the **Data Feeds** tab in the **Presentation Properties** window. Set the location of *setdatetime.brs* and save the project under a new name (**File > Save timesettings As**).
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Select the **Publish** tab and **Local Storage**. The project will appear in schedule grid as active all day, every day.
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Publish the schedule to a blank microSD card and insert it into your player.
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Power on the unit. This should set the time and date on screen.
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Once the time and date are set, publish a different set of content since the “timesettings” presentation will continually reset the time to the specified time. Leave the player powered up for at least the next 4 hours so that supercapacitor (i.e., the internal battery) that maintains the time can charge
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