Setup Package Entity (v2)
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id \<font color="#704ae0">string\</font> \<font color="#01a0af"> read only\</font> a unique identifier of a given setup package version \<font color="#704ae0">semver\</font> \<font color="#01a0af">read only\</font> \<font color="#01a0af"> \</font> a semantic version which defines the format of this setup package entity, "2 0 0" by default bdeploy \<font color="#704ae0">ownershipinfo\</font> \<font color="#01a0af">read only\</font> an ownership info entity (v2) docid 4bwedveqfcxy47vvpofle which defines the creator of this setup package firmwareupdatesbyfamily \<font color="#704ae0"> firmwareupdatecollection\</font> \<font color="#01a0af">read write\</font> a firmware update collection entity (v2) docid\ ncrlirjqpv x4f6vjggrd which defines the bos version of each player family firmwareupdatetype \<font color="#704ae0">string\</font> \<font color="#01a0af">read write\</font> one of "standard", "different", "newer", "save" enumeration values which determine the kind of target bos version setuptype \<font color="#704ae0">string\</font> \<font color="#01a0af">read write\</font> either "standalone", "bsn", "lfn", "sfn", or "partnerapplication" bsndeviceregistrationtokenentity token \<font color="#704ae0">string\</font> \<font color="#01a0af">read only\</font> the token granted for authentication purposes scope \<font color="#704ae0">string\</font> \<font color="#01a0af">read only\</font> the scope granted by the token for example, a successful user authentication response will contain both "full" and "self" values validfrom \<font color="#704ae0">datetime\</font> \<font color="#01a0af">read only\</font> the token will be valid from this date and time see datetime docid\ dx1c8usfkxpwntprb9f t for more information about this data type validto \<font color="#704ae0">datetime\</font> \<font color="#01a0af">read only\</font> the date and time that the token expires see datetime docid\ dx1c8usfkxpwntprb9f t for more information about this data type enableserialdebugging \<font color="#704ae0">bool\</font> \<font color="#01a0af">read write\</font> a flag specifying whether serial debugging should be enabled for all players assigned to the group instance enablesystemlogdebugging \<font color="#704ae0">bool\</font> \<font color="#01a0af">read write\</font> a flag specifying whether system log debugging should be enabled for players assigned to the group instance remotedwsenabled \<font color="#704ae0">bool\</font> \<font color="#01a0af">read write\</font> a flag which defines wherever the remote diagnostic web server should be enabled dwsenabled \<font color="#704ae0">bool\</font> \<font color="#01a0af">read write\</font> a flag which defines wherever the local diagnostic web server should be enabled dwspassword \<font color="#704ae0">string\</font> \<font color="#01a0af">read write\</font> the password associated with the local diagnostic web server dwspasswordprevioussavedtimestamp \<font color="#704ae0">long\</font> \<font color="#01a0af">read write\</font> a unix timestamp which defines when the local dws password was last saved \<font color="hsl(var( ab gray 900))"> \</font> lwsenabled \<font color="#704ae0">bool\</font> \<font color="#01a0af">read write\</font> a flag which defines wherever the local web server should be enabled lwsconfig \<font color="#704ae0">string \</font> \<font color="#01a0af">read write\</font> a local web server operation mode which can be either "content" for lfn setup type and "status" for the other setup types the difference is if the lws server should be used for content publish lwsusername \<font color="#704ae0">string\</font> \<font color="#01a0af">read write\</font> the local web server username (for example, "admin") lwspassword \<font color="#704ae0">string\</font> \<font color="#01a0af">read write\</font> the local web server password lwsenableupdatenotifications \<font color="#704ae0">bool\</font> \<font color="#01a0af">read write\</font> whether or not enable update notifications is enabled bsncloudenabled \<font color="#704ae0">bool\</font> \<font color="#01a0af">read write\</font> a flag that indicates whether a player should connect and register in bsn cloud devicename \<font color="#704ae0">string\</font> \<font color="#01a0af">read write\</font> the player name the maximum length of this string is 128 characters devicedescription \<font color="#704ae0">string \</font> \<font color="#01a0af">read write\</font> a customer defined description of the player the description does not need to be unique within the scope of the account unitnamingmethod \<font color="#704ae0">string\</font> \<font color="#01a0af">read write\</font> the player naming method appendnameandserial indicates that clients should append the player serial number to the player name unitnameonly indicates that nothing should be appended to the player name timezone \<font color="#704ae0">string\</font> \<font color="#01a0af">read write\</font> the time zone a player should operate in, which is one of the values in supported time zones docid\ hwr0zojgtzxxnuhdlhlf9 bsngroupname \<font color="#704ae0">string\</font> \<font color="#01a0af">read write\</font> the name of the group instance to which the player is assigned timebetweennetconnects \<font color="#704ae0">ushort\</font> \<font color="#01a0af">read write\</font> an interval in seconds of player settings and schedule synchronization with a bsn or sfn server timebetweenheartbeats \<font color="#704ae0">ushort\</font> \<font color="#01a0af">read write\</font> an interval in seconds of player heartbeat reporting to a bsn or sfn server sfnwebfolderurl \<font color="#704ae0">url\</font> \<font color="#01a0af">read write\</font> the base url of the target sfn folder which contains sync spec and related media content sfnusername \<font color="#704ae0">string \</font> \<font color="#01a0af">read write\</font> the username the player should provide to authenticate on an sfn server using the basic authentication method sfnpassword \<font color="#704ae0">string \</font> \<font color="#01a0af">read write\</font> the password the player should provide to authenticate on an sfn server using the basic authentication method sfnenablebasicauthentication \<font color="#704ae0">bool \</font> \<font color="#01a0af">read write\</font> a flag which defines whether basic authentication is required by the sfn server playbackloggingenabled \<font color="#704ae0">bool\</font> \<font color="#01a0af">read write\</font> a flag which defines whether or not playback logging is enabled on the associated player eventloggingenabled \<font color="#704ae0">bool\</font> \<font color="#01a0af">read write\</font> a flag which defines whether or not event logging is enabled on the associated player diagnosticloggingenabled \<font color="#704ae0">bool\</font> \<font color="#01a0af">read write\</font> a flag which defines w hether or not diagnostic logging is enabled on the associated player stateloggingenabled \<font color="#704ae0">bool\</font> \<font color="#01a0af">read write\</font> a flag which defines w hether or not state logging is enabled on the associated player variableloggingenabled \<font color="#704ae0">bool\</font> \<font color="#01a0af">read write\</font> a flag which defines w hether or not variable logging is enabled on the associated player uploadlogfilesatboot \<font color="#704ae0">bool\</font> \<font color="#01a0af">read write\</font> a flag which defines w hether autorun logs will be uploaded when the player boots uploadlogfilesatspecifictime \<font color="#704ae0">bool\</font> \<font color="#01a0af">read write\</font> a flag which defines whether autorun logs should be uploaded at a specific time of the day uploadlogfilestime \<font color="#704ae0">int\</font> \<font color="#01a0af">read write\</font> the time in minutes when the player should upload autorun logs to the server if the uploadlogfilesatspecifictime flag is set loghandlerurl \<font color="#704ae0">url \</font> \<font color="#01a0af">read write\</font> the optional address of a custom endpoint which handles the uploaded autorun logs enableremotesnapshot \<font color="#704ae0">bool\</font> \<font color="#01a0af">read write\</font> a flag which defines whether a player should capture and upload screenshots to the server remotesnapshotinterval \<font color="#704ae0">int \</font> \<font color="#01a0af">read write\</font> the number of minutes to wait between capturing each snapshot remotesnapshotmaximages \<font color="#704ae0">int \</font> \<font color="#01a0af">read write\</font> the maximum number of snapshot images to keep in the player storage possible values are 1 to 100 remotesnapshotjpegqualitylevel \<font color="#704ae0"> int \</font> \<font color="#01a0af">read write\</font> the jpeg quality level for the snapshot images, on a scale from 1 to 100 remotesnapshotscreenorientation \<font color="#704ae0">string \</font> \<font color="#01a0af">read write\</font> the image orientation, which is one of "landscape", "portraitbottomright", or "portraitbottomleft" remotesnapshothandlerurl \<font color="#704ae0">url \</font> \<font color="#01a0af">read write\</font> the optional address of a custom endpoint which handles the uploaded snapshot images idlescreencolor \<font color="#704ae0">object\</font> \<font color="#01a0af">optional\</font> an object with rgba properties the default color is black r \<font color="#704ae0">byte\</font> \<font color="#01a0af">read write\</font> the value of the red color channel in byte code g \<font color="#704ae0">byte\</font> \<font color="#01a0af">read write\</font> the value of the green color channel in byte code b \<font color="#704ae0">byte\</font> \<font color="#01a0af">read write\</font> the value of the blue color channel in byte code a \<font color="#704ae0">byte\</font> \<font color="#01a0af">read write\</font> the value of the alpha channel in byte code networkdiagnosticsenabled \<font color="#704ae0">bool \</font> \<font color="#01a0af">read write\</font> a flag which defines whether a player should perform network diagnostics during setup and display the results on the screen testethernetenabled \<font color="#704ae0">bool \</font> \<font color="#01a0af">read write\</font> a flag which defines whether a player should perform ethernet connection diagnostics during setup and display the results on the screen testwirelessenabled \<font color="#704ae0">bool \</font> \<font color="#01a0af">read write\</font> a flag which defines whether a player should perform wi fi connection during setup and display the results on the screen testinternetenabled \<font color="#704ae0">bool \</font> \<font color="#01a0af">read write\</font> a flag which defines whether a player should check whether the bsn server is accessible during setup and display the results on the screen usecustomsplashscreen \<font color="#704ae0">bool \</font> \<font color="#01a0af">read write\</font> a flag which defines whether a player should display a custom splash screen during setup brightwallname \<font color="#704ae0">string\</font> \<font color="#01a0af">read write\</font> the optional name of the brightwall instance to which the player should be assigned brightwallscreennumber \<font color="#704ae0">string\</font> \<font color="#01a0af">read write\</font> the optional number of the brightwall screen to which the player should be assigned contentdownloadsrestricted \<font color="#704ae0">bool \</font> \<font color="#01a0af">read write\</font> a flag which defines whether a player should download media content only within the specified time window contentdownloadrangestart \<font color="#704ae0">int\</font> \<font color="#01a0af">read write\</font> a time of the day in minutes when the player may start the media content download contentdownloadrangeend \<font color="#704ae0">int\</font> \<font color="#01a0af">read write\</font> a time of the day in minutes when the player should stop the media content download heartbeatsrestricted \<font color="#704ae0">bool \</font> \<font color="#01a0af">read write\</font> a flag which defines whether a player should report heartbeats to the bsn com server heartbeatsrangestart \<font color="#704ae0">int\</font> \<font color="#01a0af">read write\</font> a time of the day in minutes when the player may start the heartbeat reporting period heartbeatsrangeend \<font color="#704ae0">int\</font> \<font color="#01a0af">read write\</font> a time of the day in minutes when the player should finish the heartbeat reporting period usbupdatepassword \<font color="#704ae0">string\</font> \<font color="#01a0af">optional\</font> the password for the usb update feature inheritnetworkproperties \<font color="#704ae0">bool\</font> \<font color="#01a0af">read write\</font> a flag which defines whether a player should keep the existing network settings during registration internalcaartifacts \<font color="#704ae0">internalcaartifacts\[]\</font> \<font color="#01a0af">optional\</font> a list of certificate objects each object has a name and an asset (the certificate file object) this can be an empty object