Player Network Settings Entity (2022/06)
1 min
all player network settings entities are structured as follows entity hostname \<font color="#704ae0">string\</font> \<font color="#01a0af">read write\</font> the name of the host device proxyserver \<font color="#704ae0">url\</font> \<font color="#01a0af">read write\</font> the url address of the proxy server proxybypass \<font color="#704ae0">string\[]\</font> \<font color="#01a0af">read write\</font> the proxy bypass server names timeservers \<font color="#704ae0">url\[]\</font> \<font color="#01a0af">read write\</font> a collection of base urls pointing to ntp or any general web server for time synchronization interfaces \<font color="#704ae0">playernetworkinterfacesettings\[]\</font> \<font color="#01a0af">read write\</font> see the player network interface settings entity (2022/06) docid\ gp0vpk4gdyjnwiwutmhew supported representations include type \<font color="#704ae0">playernetworkinterfacetype\</font> \<font color="#01a0af">read write\</font> one of "ethernet", "cellular", "wifi", "virtual", or "other"