Player Synchronization Settings Entity (2022/06)
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All Player Synchronization Settings entities are structured as follows:
entity:
- Status PlayerStatusSynchronizationSettings read-write:
- Period TimeSpan read-write: The frequency of the status updates that the player sends to the server. Currently, the value is five minutes for all players.
- Settings PlayerSettingsSynchronizationSettings read-write:
- Period TimeSpan read-write: The frequency of the synchronization settings updates that the player sends to and receives from the server, to ensure that it hasn’t missed an update from the server
- Schedule PlayerScheduleSynchronizationSettings read-write:
- Period TimeSpan read-write: Players with "BSN" setup type only use this to check for missed updates of scheduled content
- Content PlayerContentSynchronizationSettings read-write:
- Start TimeSpan read-write: Defines the time of the day when the player is allowed to download content (to avoid network impacts). See TimeSpan for more information about this data type.
- End TimeSpan read-write: Defines time of the day when the player is allowed to download content (to avoid network impacts). See TimeSpan for more information about this data type.