---
title: Player Network Settings Entity (2022/06)
slug: develop/player-network-settings-entity-202206
docTags: 
createdAt: 2025-03-11T07:03:30.743Z
---

All Player Network Settings entities are structured as follows:

`entity`:

- `Hostname` <font color="#704ae0">string</font> <font color="#01a0af">read-write</font>: The name of the host device
- `ProxyServer` <font color="#704ae0">URL</font> <font color="#01a0af">read-write</font>: The URL address of the proxy server
- `ProxyBypass` <font color="#704ae0">string[]</font> <font color="#01a0af">read-write</font>: The proxy bypass server names&#x20;
- `TimeServers` <font color="#704ae0">URL[]</font> <font color="#01a0af">read-write</font>: A collection of base URLs pointing to NTP or any general web server for time synchronization.
- `Interfaces` <font color="#704ae0">PlayerNetworkInterfaceSettings[]</font> <font color="#01a0af">read-write</font>: See the [Player Network Interface Settings Entity (2022/06)](docId\:GP0vpk4gDYjNwiwutMhew). Supported representations include:
  - `Type` <font color="#704ae0">PlayerNetworkInterfaceType</font> <font color="#01a0af">read-write</font>: One of "Ethernet", "Cellular", "WiFi", "Virtual", or "Other"



