Player Network Settings Entity (2022/06)
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All Player Network Settings entities are structured as follows:
entity:
- Hostname string read-write: The name of the host device
- ProxyServer URL read-write: The URL address of the proxy server
- ProxyBypass string[] read-write: The proxy bypass server names
- TimeServers URL[] read-write: A collection of base URLs pointing to NTP or any general web server for time synchronization.
- Interfaces PlayerNetworkInterfaceSettings[] read-write: See the Player Network Interface Settings Entity (2022/06). Supported representations include:
- Type PlayerNetworkInterfaceType read-write: One of "Ethernet", "Cellular", "WiFi", "Virtual", or "Other"