---
title: Synchronize Event
slug: author/synchronize-event
docTags: 
createdAt: 2025-03-11T06:56:09.060Z
---

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The Synchronize event synchronizes playback with other BrightSign players on the same local network using UDP. This event is useful for synchronizing playback according to user input. When you add a synchronization event to a state, that state becomes a follower of the state in the leader zone that is issuing the Link Synchronize advanced command as a transition.

This event triggers when a [Synchronize command](docId\:az1YTDtEYH-Zp2Dbg_lBL) with the same keyword as the Synchronize event is used on another player on the local network. Enter the keyword that corresponds to the Synchronize command in the **Specify synchronization keyword** field.

For Synchronize events to work, you must ensure UDP communication is configured correctly in [Presentation Settings > Interactive > Networking](docId\:a6Ali6u-szxHuansk6T3-).

See [Sync Zones](docId\:jwsGnw0TrRAaThcEdAQ50) for more information.

