Technical Topics

Series 5 GPU Rendering

2min
series 5 players allow you to decode video more flexibly by engaging the gpu as part of the decode process, but for best performance you should try to avoid gpu rendering because the brightsign soc has a more efficient dedicated system to handle video this leaves the gpu free for graphics, html animations, and other gpu specific uses once the gpu is engaged, it engages all the graphics across the entire screen instead of just a single video stream to avoid or reduce gpu rendering on xd5, hd5, and/or ls5 players, play only one 4k video at a time (if you play two videos, you will start to use gpu) this is not an issue on higher end series 5 players video, smooth tickers, subtitles/captions, and the mouse cursor are content types that use hardware planes if you add a lot of this type of content, it will use too many hardware planes and start rendering on the gpu, causing you to unknowingly use additional gpu resources on both series 4 and 5 players, we have optimizations for single full page widgets (for example, an html5 state docid\ akrm58nds bn6ayhwzrax ) so when possible use a single rather than multiple widgets to reduce the amount of gpu rendering