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  • UDP Destination Address: Specify where UDP commands generated by the presentation should be sent:
    • Specific IP Address: Enter a single destination IP address in dotted quad form.
    • All devices on the local subnet: Select this option to broadcast UDP messages to all devices on the local subnet.
  • UDP Destination Port : Specify the destination port for UDP messages generated by the presentation.
  • UDP Receiver Port: Specify the port used by the player to receive UDP messages (for triggering UDP Input events on the player).

Synchronization

Synchronization 
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#synchronization
#synchronization

Check the Enable enhanced synchronization box to use a player synchronization scheme similar to the BrightWall™ feature. When this feature is enabled, interactive presentations using Synchronize events can be easily linked by a master/slave scheme: The presentation sending a Synchronize command acts as the master, while the presentation(s) using Synchronize events act as slaves. Synchronize events associated with slave presentations will trigger within a few milliseconds of the Synchronize command associated with the master presentation.

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